On Distant Shores

Fields Rising

The heroic Book and Blade have returned to an admiring city of Fields. Bolstered with confidence inspired by the martial feats of their great adventuring party the people of the Allied Cities have proposed the Lex Cretum Certo. It came as a surprise to many when the Heroes themselves spoke out against the movement. A counter movement of intellectual and philosopher senators gained strength from the support of the party.

Waterdeep Investigations

Investigations of ongoing events in Waterdeep prove to be difficult as the city lives up to its reputation of dangerous intrigue and lawless alley streets.

Taking Back Loudwater

An Elven voice is the first thing to pierce the blue flame that consumes the Book and Blades world. “I have them” it says in a calm but slightly rushed tone. When vision returns it seems as though the group is back in the center of the Ultraloth wall of flame but it is not the misty swamp that dominates the landscape beyond the fire but the storm shrouded walls of the town of Loudwater. The scene has a dream like quality and a great lethargy saps the will of the party.

Head Hunting

The Book and Blade, after participating in the defense of Secomber marched out with the Silver Hand Sisters and Lords Alliance soldiers to retake Loudwater. On the way the force of about 250 were constantly attacked by the Orcish horde and associated monsters. The Book and Blade themselves defeated an attacking Beholder with Ogre Mage bodyguards.

Dinner With Friends

The Book and Blade arrived in Waterdeep to participate in Governor Tarthus Marcone‘s state dinner. Each member arrived for their own reasons but found things which warranted the groups additional attention. Bimdle Windwalker along with Herrun “Blackfinger” Bolderheft investigated rumors from Inquisitor Lewis suggesting that Dimble Windwalker was somewhere in the lower districts of Waterdeep. They did indeed find the gnomish barbarian deep within the lower residential district where he seemed to be leading a quasi-arcane cult in activity focused around the iron works tower left from the The Burned Man’s attack on the city.

Season Four

[After an emergency Teleport The Book&Blade escape to a burning Waterdeep that is being invaded]

The Scorching of Waterdeep

On a street choked with the smoke and acrid stench of a great city burning the Book and Blade appeared. Brought there as they were by the untested magics of a Tymoran priests first attempt at teleportation it is understandable that what they first noticed was not the deep cloak of smoke turned bright orange by the nearby flames or the cinders falling all around them. A hard road teaches those who travel it to pick up on certain important sounds. These sounds you eventually learn to hear to the exclusion of others when faced with the unknown. The sounds of screaming people, desperate and horrified, cut through the mind haze of the teleportation spell faster than anything else.

Season Three

[The Book&Blade return to Waterdeep.]

1. The Boys are Back in Town

2. Finding Roman Vervale

3. The High Forest

4. A Trip to Secomber

5. The Drow, The Dragon, and The Black Road

[The Book&Blade, faced with overwhelming odds, expertly execute a tactical withdrawal.]

Season Two

[The Book&Blade are stranded in a ruin after completing The Lord’s mission.]

1. Lost and Cold

2. Mistakes and The Village in the North

3. The Ziggurat

4. The Dead Lady Rules

[The Book&Blade return to their own plane of reality.]

Season One

[The Book&Blade form in Waterdeep on the 20th day of Ches in the year 1382 Dale Reckoning.]

Prologue. [Dimble, Herrun, Lucious, and Pierce a.k.a. “The Book & Blade”]

1. The Scythe of Gold

2. Corporal Roman Vervale

3. Grandfather’s Grave

4. The Forgotten Town

5. The Search for Lady Selos

6. A Greater Perspective

[Stranded in a snowy “alternate” Faerun.]


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