W.E.A.V.E

A contraption of unmistakably arcane nature, styled after the masterpieces of so many Lantanese elites.

Category:
headgear
Description:

Summary of statistics:

Headgear portion: (Headband/Helmet)

  • +2 enhancement bonus to Intelligence.
  • +10 competence bonus to Knowledge: Arcana.
  • +10 competence bonus to Knowledge: Planes.
  • Spell: Assay Spell Resistance; 2/day, as a 7th level Wizard.
  • Masterwork magnifying glass (10x magnification, +4 circumstance bonus to appraise checks involving small and/or detailed items).

Lens portion: (Eye lenses/Goggles)

  • +10 competence bonus to Spellcraft.
  • Spell: See Invisibility; continuous, as a 3rd Level Wizard (Always).
  • Spell: Read Magic; continuous, as a 1st Level Wizard (Toggled).
  • Spell: Detect Magic; continuous, as a 1st Level Wizard (Toggled).
  • Spell: Darkvision; continuous, as a 3rd Level Wizard (Toggled).
  • Spell: Analyze Dweomer; 1/day as an 11th level Wizard.

Summary of cost:

Headgear portion: (Headband/Helmet)

  • Assay SR 2/day 7th – Base cost 56k (SL4 x CL7 x 2). Multiply by 2/5 for 2/day.
    Total: 22.4k
  • +10 Knowledge (Planes) – Base cost 10k (10^2 × 100). Multiply by 1.5 for multiple effects.
    Total: 15k
  • +10 Knowledge (Arcana) – Same as above.
    Total: 15k
  • +2 int – Base cost 4k (2^2 × 1000). Multiply by 1.5 for multiple effects.
    Total: 6k
  • Masterwork Magnifying Glass – 200g.

Total cost: 58.4k. Multiply by 0.7 for class restriction discount (Incantatar).
Modified Total: 41,080g.

Lens portion: (Eye lenses/Goggles)

  • Analyze Dweomer 1/day 11th – Base cost 132k (SL6 x CL11 x 2). Multiply by 1/5 for 1/day. Add 1.5k for focus item.
    Total: 27.9k
  • See Invis 3rd – Base cost 18k(SL2 x CL3 x 2 × 1.5). Multiply by 1.5 for multiple effects.
    Total: 27k
  • Darkvision 3rd – Base cost 12k(SL2 x CL3 x 2). Multiply by 1.5 for multiple effects.
    Total: 18k
  • +10 Spellcraft – Base cost 10k(10^2 × 100). Multiply by 1.5 for multiple effects.
    Total: 15k
  • Detect Magic 1st – Base cost 2k(SL1/2 x CL1 x 2 × 2). Multiply by 1.5 for multiple effects.
    Total: 3k
  • Read Magic – Base cost 1.5k(SL1/2 x CL1 x 2 × 1.5). Multiply by 1.5 for multiple effects.
    Total: 2.25k

Total cost: 93.15k. Multiply by 0.7 for class restriction discount (Incantatar).
Modified Total: 65,205g.

Combined Modified Total: 106,285g.

Bio:

The following is an excerpt from the Annals of Arcane Experimentation DR1368-DR1377.

The Weave-Endoscopic Amplifier of Vascular Entropy provides its operator with a complex suite of instruments and data stores that enhance his or her observational, analytical and overall mental capacity. The central headpiece is lined with a series of focusing crystals that the operator may access via mental interaction (assuming the device has been properly installed, with the primary access crystal resting directly adjacent to the calcarine fissure). These foci assist the operator with accessing long-term declarative memories related to the Art, as well as the various planes of existence. Once triggered, the foci will display any information pertinent to the operator’s inquiries within his or her field of view by interacting directly with his or her primary visual cortex. The foci also enhance the operator’s overall mental acuity by periodically flooding his or her frontal lobe with rejuvenating alpha-weave radiation. The headpiece also features an attached, finely crafted magnifying glass; useful in any number of situations.

Directly atop the central headpiece lies the parametric oscillation array capable of directing a low-intensity beam of beta-weave radiation at a designated target. The array then recaptures the rebounding energies and relays the resulting data to the primary access crystal for analysis. Seconds later, the operator is presented (again, via the primary visual cortex) with a three-dimensional diagram of any interference encountered along the target’s profile, allowing him or her to identify potential gaps in the target’s magical defenses.

Attached below the central headpiece is a set of five lenses of various size and color. The pair of large, rose-colored lenses always rest upon the bridge of the operator’s nose as any normal pair of spectacles; the other three lenses may be swiveled three-hundred-and-sixty degrees so as to allow the operator to easily select any combination of lenses he or she chooses.

The right-hand rose-colored lens features an imbedded interferometric polarizer. Under ordinary conditions, this device has virtually no effect; however, if the operator is confronted with an “invisible” adversary, the elusive foe will appear within the lens’ field of view as a pinkish blur with a hazy outline. Attached, the operator will find a smaller, indigo-colored lens featuring hundreds of tiny photoarcanic cathodes capable of recasting even the darkest of scenes in a much brighter (albeit discolored) light.

The left-hand rose-colored lens is linked directly to the foci of the central headpiece. It provides a more detailed and specific display of the operator’s declarative knowledge of the Art, in direct reference to subjects within the lens’ field of view. This display allows the operator to more easily identify the nature of various arcane workings (such as that of a spell being cast, or a magical effect currently in place) as well as read magical writing. Attached, the operator will find two smaller lenses; one emerald in color, one sapphire in fact. The emerald-colored lens utilizes a passive Khelben-counter array to measure the intensity and variety of any weave radiation passing through the lens. By concentrating, the operator may direct the headpiece’s foci to clarify the readout, allowing him or her to determine the precise nature and origin of each type of radiation. The sapphire lens serves as the centerpiece of a miraculously tiny phase-conjugation mirror. This ingenious device allows the operator to (almost) instantly generate a full analysis of the intensity, variety, age and longevity of any weave radiation originating within his or her proximity. This monumental feat is achieved by directing a massive blast of gamma-weave radiation along Fasketel’s axis and interpreting the resulting interference within the negatively propagated image produced by the mirror. The blast originates from the headpiece’s power source (see below) and shocks out in all directions. As violent as the process may sound, it is entirely imperceptible to the naked eye – only an expert in the ways of the Art would be aware of its execution. The blast does, however, require an inordinate amount of energy.

By far, the W.E.A.V.E.‘s most astonishing and down-right confounding feature is its power source. The two antennae flanking the central headpiece detect tiny, apparently random fluctuations in the flow and structure of the surrounding weave. According to Professor Windwalker, these fluctuations represent the forces of Change and Chaos and their constant conflict with the forces of Law and Stability. This ever-lasting and ever-reaching conflict inevitably affects all things, including the Weave itself. Each time a fluctuation occurs, an infinitesimal amount of energy is lost to entropy. By some method, the W.E.A.V.E. utilizes its antennae to redirect that “lost” energy along a catalytic conduction pathway (which converts the energy into its workable form, used by most of today’s household magical goods) and stores the converted product in a standard arcane battery located just behind the primary access crystal. To this day, none but Professor Windwalker understand how, exactly, this process works. Every professional that has examined the design (including Mr. Whatshisface, who built the prototype) has stated, quite explicitly, that the math simply doesn’t add up. But, much to their surprise, the device continues to function just fine.

-Angolon Raerdrimne, Keeper of Records.

Bimdle’s plans/notes for the creation of the device have been handed to a FXI representative for inspection.

(future) Creator: (Mr. Whatshisface, FXI wizard in charge of Bimdle’s account)

Material composition: 85% mithral (core), 5% gold (plating/alloy), 7% ghost quartz (focusing crystals), 2% glass (most lenses), <1% sapphire (Analyze Dweomer lens).

W.E.A.V.E

On Distant Shores TheBimdler